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Examples of Augmented Reality

1. Snapchat

Snapchat is a popular American multimedia messaging app. It is full of trendy and catchy filters. Applications like Snapchat follow a basic procedure of imposing these filters on the user’s face. Firstly, the face is detected with the help of artificial intelligence. Then, these filters are digitally overlaid on the face of the user. This imposing of the filters look extremely real and original with the help of augmented reality and artificial intelligence.

2. Photography and Editing

There are a lot of videos on the internet that show permanent body tattoos to be moving and changing colors. These videos are created with the help of augmented reality. The AR enriched software is downloaded on a device and an algorithm is generated in such a way that when the device’s lens scans the tattoo, a moving and color-changing video gets supplemented over its surface. Therefore, it is not the tattoo changing color but it is the virtual image of the video that gets wrapped over the real object.

3. Hololens

Hololens technology is developed by Microsoft. It allows the users to operate their gadgets by looking at the screen levitating in front of them. In order to establish an easy user-machine interface, it employs features such as air tap, head tracking, gesture command, voice command, etc. This technology makes use of several “environment understanding” sensors, a depth camera, and spatial mapping. Hololens is an ideal example of augmented reality and holds a promising future.

4. Google ARCore

Google ARCore is one of the best mobile apps available online that support augmented reality. It makes use of motion tracking, environmental understanding, and light estimation to generate virtual characters that perfectly blend with the physical world. These digital characters and stickers are produced with high quality and resolution that get digitally stick to the real-life surface. It also allows the 3D view of objects.

5. Pokemon Go

Pokemon go is one of the best examples of AR. It was first introduced in 2016 and within a few months, it got popular among people of all age groups. The notion was to create a game that would not only use digital technology but also employ physical involvement. The disadvantage that online games make people obese was successfully suppressed by this game. The main task of the game is to locate and catch a cartoon character virtually present in the surrounding. With the help of augmented reality, the game characters and the experience appear extremely authentic and genuine.

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